Laila's DevLog


DevLog

Missing in Time

Theme: ‘Missing’

We were tasked with creating a game based around the theme ‘Missing’. We decided to explore this through environmental storytelling, puzzles, and narrative-driven cutscenes, allowing the player to discover what has gone missing through their own exploring and dialogue.

My Role:

I was mainly responsible for level design, visuals, and other gameplay elements. This included:

  • Creating and implementing original assets.
  • Working on UI interactions.
  • Adding various visual effects.
  • Implementing and sourcing sound effects.
  • Assisting with dialogue and structuring cutscenes.
  • Helping with puzzle mechanics, scene transitions, and general logic code.

Visual Design:

I created all visual assets using ‘Aseprite’, apart for the UI, which I own from this creator; toffeecraft.itch.io/ui. We went for a pixel-art style with warm colours and ambient lighting to match the atmosphere and tone of a Renaissance-era mystery game.

Examples of original assets:


 

In the project itself, I implemented hover interactions. When the player hovers over certain objects, text appears to provide visual cues and context to the level, (e.g., "This seems to be locked") alongside highlighting the object by adding an overlay of bright yellow. I then worked on post-processing, using effects such as the film grain and vignette to further add to the atmosphere of the game. I also added a font from the Unity Asset Store to maintain consistency with the pixel-art style.

Sound:

I helped source and implement sound effects from ‘freesound.org’, such as object interactions and other environmental audio. I used these sounds to help create a more immersive experience for players as they interact with the world.

Gameplay & Cutscenes:

I helped my group with structuring and implementing the game’s cutscenes and dialogue. I worked on and assisted with:

  • Visual and audio effects for increased dramatic effect, (e.g. screen fades to white and sound plays in the opening scene).
  • Writing original dialogue.
  • Scene transitions after dialogue/cutscene completion.
  • Activating certain elements at the correct time.
  • Creating the ending scene.
  • Implementing dialogue across the project.
  • I created and managed the GitHub repository for our group throughout the development process.

Other Contributions:

Credits:

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